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Seeking profit in even these most dire of circumstances, they pilfer the frontier of its unique magical materials. These Inquisitors believe it would be wasteful to squander the many opportunities offered by their new stations. Inquisitors must suffer, so blessed is he who brings about the greatest suffering.Ī bit less straightforward are the Blueheart Runners. They have interpreted the Inquisition’s charter overzealously, and pursue its goals by slaying fellow Inquisitors indiscriminately. The most straightforward Inquisitor sect is doubtlessly that of the Blighttakers: the Shroud Alliance. Quick-swap ranged attacks and alchemical bombs are great for punishing foes, and while readied ammunition is sparse, if your foe foolishly relents, you can always field craft some more. There are also dozens of Runic Arts to explore–powerful situational abilities employed by the Inquisition–from lightning shockwaves and pursuing insect swarms to elemental buffs and storms of spectral blades. But getting blasted into oblivion isn’t the end: a lucky Inquisitor can use their grappling hook to cancel out of a fall, provided they plummet past the right sort of ledge. We’ve added sprinting with unique sprint attacks, many of which send foes flying (and gravity is still, as they say, the final boss). Player-versus-player combat in Salt and Sacrifice is far more dynamic than it was in Salt and Sanctuary. You won’t have to engage in PvP if you don’t want to, and that’s a promise. It is super fun, but is also certainly not for everyone, and we respect that. I say “if you like” because we know a significant number of players have less-than-zero interest in PvP. And thanks to Shane, the realm of Salt and Sacrifice will be a place of adversaries and cooperators, where fast-paced battles break out among Inquisitors dutifully serving their sects–if you like. Over the last two years of perhaps needlessly intense work, Shane and I have built the world that is the western frontier of Ossenleigh Valley, where the rise of magic has turned burgeoning settlements into smoldering ash heaps of lawless chaos. What I don’t do–at least, not well–is netcode, and that’s where the other half of the development team, Shane Lynch, comes in.
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I do all the art, animation, level design, as well as a lot of engineering, writing, audio design (I also write PS blog articles here and there). My name is James Silva, and I’m one half of the development team for Salt and Sacrifice. Schismatic sects have read different goals into the Inquisition’s ancient texts, finding just cause to shed Inquisitor blood in the name of some greater good. But as with any storied institution, the Inquisition cracks with age, splinters emerging throughout.
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